Wide paddle

Expands the paddle for 11 seconds, making it easier to cover a wide landing area. It is especially useful when the board has many blocks and the ball is moving at an angle.

Let the wider paddle help you save the ball, but keep aiming for the landing point. A larger paddle does not make every late move safe.

Multi-ball

Adds two balls to the active run, creating three simultaneous block-breaking paths when a live ball is available. More balls can clear blocks quickly and build combos, but their returns can spread across the playfield.

Watch the lowest ball first. If you can safely cover it, the other balls may keep scoring while they are high in the grid.

Dual laser

Enables two upward shots from the paddle for 10 seconds. The blasters fire on a short repeating interval and damage the blocks they hit. Keep moving under the ball even while the lasers are active.

Slow motion

Slows the active balls for 9 seconds. Use the extra time to read a return and move into position. The ball resumes normal speed when the effect ends.

Safety shield

Places a temporary guard along the bottom of the board. It saves one ball that passes the paddle, then the shield is used up. Treat it as backup for a difficult bounce, not as permission to stop tracking the ball.

Extra life

Restores one life up to the five-life cap. If your reserve is already full, the game keeps the cap in place. The capsule is valuable, but do not leave the ball uncovered while chasing it.

TNT blocks

TNT is part of the block grid rather than a falling capsule. Breaking one damages blocks nearby, and another TNT in the blast area can create a chain explosion. Look for dense clusters to get more value from a blast.

The first level places TNT in a fixed, easy-to-spot pattern. Later levels can add TNT in changing positions.

Power-up rule of thumb: secure the next ball return first. A missed capsule costs less than a lost life.

See what drops in your next wave

Start a run and watch the blocks for a capsule.

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